#pragma once

#include "gl_window.h"


class Demo1 : public GlWindow {
public:
    Demo1();

    virtual ~Demo1();

protected:
    virtual void render() override;

private:
    unsigned vertexShader = 0;
    unsigned fragmentShader = 0;
    unsigned shaderProgram = 0;
    unsigned VBO = 0;
    unsigned VAO = 0;
};
